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Alan Mitchell
Alan Mitchell
Environment Artist
GLENDALE, United States

Summary

I'm a multifaceted artist who is continually learning, exploring not just art but philosophy, crochet, and painting. Seeking to find fulfillment both professionally and serving the people around me, trying to live a good life.

Skills

Digital Painting3D ModelingDigital SculptingHard Surface ModelingLow-poly ModelingProp ModelingUV Mapping

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Lumion
Lumion
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
DaVinci Resolve
DaVinci Resolve
After Effects
After Effects
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
Blender
Blender
Unity
Unity

Productions

    • Mobile Game
      Pebble Pirates
    • Year
      2020
    • Role
      Art Lead
    • Company
      Manna Entertainment

Experience

  • 3D Artist at Creative Environments
    Tempe, US
    July 2023 - Present

    • Collaborated with construction specialists, civil engineers, architects, and designers to produce realistic pool and landscape renderings for client presentations and marketing materials.

    • Produced compelling 3D animations for presentations, supporting private-sector clients including major home builders and independent architects.

    • Developed SpeedTree training materials and optimized asset pipelines, including implementing a CAD-based vegetation population workflow that reduced large-scale project production time by approximately one full workday.

    • Selected to deliver high-end projects for VIP clients, consistently meeting tight deadlines and rapid turnaround requirements.

  • 3D Animator at Technical Training Professionals
    Phoenix, AZ
    July 2021 - May 2022

    • Worked with other animators and engineers to execute projects in a timely manner.

    • Conceptualized compelling 3D animations, visual effects, and motion graphics for engineer technical training.

    • Followed design guidelines, asset naming conventions, and other technical constraints to produce results compliant with industry standards.

    • Resolved technical issues relating to rendering, streaming, and memory management and supported comprehensive troubleshooting.

    • Worked closely with subject matter experts to produce final animations for Learning Management System (LMS) website (proprietary)

    • Developed storyboards outlining animation plans.

  • Lead 3D Artist at Manna Entertainment
    Glendale
    December 2019 - December 2023

    • Conducted regular design reviews throughout game development process.

    • Communicated with programming and production teams to design innovative game elements and optimize quality for better player experiences.

    • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.

    • Released Pebble Pirates on Google Play store in Nov 2021.

  • Vehicle Operator [WAYMO Self-Driving Car] at Transdev
    Chandler , United States of America
    August 2021 - July 2021

    Recognize then evaluate software and hardware issues efficiently. Continually improving communication skills for a more efficient pipeline back to programmers and developers. Immediately respond and adjust operating procedures for the quickly evolving software and hardware. Thorough systems knowledge of the Waymo Self-Driving Vehicle. Operate effectively in fast-paced, high-stress environment

  • Guest Teacher at Pendergast Elementary School District/ Reid Traditional Schools
    Phoenix, United States of America
    November 2009 - May 2017

    As a guest teacher I was responsible for implementing lesson plans, classroom management, assigning and monitoring student work, working with struggling and advanced students, and communicating with the absent teacher and school staff regarding the day's activities.

  • Provider Data Services Analyst at Rose International - Aetna
    Pheonix , United States of America
    February 2015 - July 2015

    Collaborating with a team of analysts, I am responsible for assisting in the creation of new provider records, analyzing and correcting provider edits from reports and claims, updating demographic and contractual changes, while working with other departments to ensure that all data is accurate.

  • Environment Artist at Molotov Games
    United States of America
    December 2013 - August 2016

    In this position, my primary responsibilities are 3D modeling, along with low poly optimization, and texturing a wide variety of assets. Additionally, I work alongside programmers and UI artists to maintain a consistent visual experience for the end user while maintaining organization and naming conventions for complex work flows.

  • Starbucks Barista at Frys Food and Drug
    Sun City West, United States of America
    August 2014 - February 2015

    Primary responsibilities included using interpersonal skills to work with a wide variety of customers and store employees to provide requested services. This position also included responsible cash management, food preparation, sanitation and equipment maintenance.

  • Environment Artist at Lost Boys Media LLC
    Phoenix
    July 2013 - December 2013

    My primary responsibilities were high and low poly modeling and I mastered material generation for Unreal engine. I also developed organization and naming conventions for complex work flows and resources.

  • Sales Associate at Fry's Electronics
    Phoenix, United States of America
    April 2008 - July 2008

    Helped with customer inquiries and processed their transactions quickly. Cooperated with other associates to achieve group goals.